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How to measure if your smart device is human like enough? With the emergence of smart homes, smart devices (such as smart speakers, smart wristbands, etc.), and autonomous driving, engineers need to consider improving user experience in terms of emotional satisfaction while solving basic user needs through technological solutions. So how to evaluate the emotional user experience of a smart product? This article mainly starts with the anthropomorphic experience of smart products, telling you how to measure users anthropomorphic experience with intelligent agents. *What exactly is personification? *What are the anthropomorphic measurement tools? *The research case of anthropomorphism in autonomous driving is that anthropomorphism endows a non living entity with human personality, emotions, and intentions. The first use of the term personification in academic research was when describing the astonishing physical similarities between gods and other supernatural factors and their followers. He mentioned two basic ways of personification. The first involves endowing non-human physical characteristics such as face and hands, while the second involves endowing non-human minds such as intention, consciousness, and secondary emotions such as shame or pleasure. [6th Century B.C., as cited in Lesher, 1992] Waytz, Heafner et al. proposed that anthropomorphism is not only about assigning human physical characteristics to non living beings, but more importantly, about assigning human characteristics to non living beings (i.e., living beings with thinking and sensory abilities). The following two commonly used measurement questionnaires (Bartneck, Kuli ć et al. 2008) are used to obtain user opinions through semantic scoring: anthrop
omorphism: fake/natural; Mechanization/humanoid; Unconscious/conscious; Artificial/humanoid; Rigidly/elegantly moving; *Animal dead/alive; Stagnation/vitality; Mechanical/organic; Artificial/realistic; Inert/interactive; Indifferent/reactive cuteness: dislike/like; Unfriendly/friendly; Unfriendly/friendly; Unpleasant/pleasant; Poor/good * perceived intelligence: incompetent/capable; Ignorance/extensive knowledge; Irresponsible/Responsible; Not intelligent/clever; Clumsy/Wise * Perceived Safety: Anxiety/Relaxation; Excited/Bored; Static/Surprise provides a measure of the degree of inclination towards users personal anthropomorphic experience. For example, A thinks "Xiaodu" looks cute, while B thinks "Xiaodu" looks concise. From the perspective of personal anthropomorphism tendency, A has a higher degree of anthropomorphism tendency than B. IDAQ Question 1: What is the state of wanting to rest? To what extent are regular computers active? To what extent is technology (equipment and machines used in manufacturing, entertainment, and production processes, such as cars, computers, and televisions) intentionally designed? To what extent do ordinary fish have free will? To what extent do 5 clouds look good? To what extent are 6 pets useful? To what extent do ordinary mountains have free will? To what extent do ordinary amphibians want to rest? To what extent does a television have an emotional experience? To what extent do 10 ordinary robots look good? To what extent are ordinary robots conscious? To what extent do 12 cows have intentions? To what extent do cars have free will? To what extent is the ocean conscious? To what extent do 15 cameras want to rest? To what extent are 16 rivers useful? To what extent do ordinary comput『SILVER Official Website SERVICE』



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